
It can be turned into a makeshift weapon that will throw saw blades instead. This is a less efficient version of the Plasma Cutter that works on batteries and will eventually need a saw replacement to work again. It doesn't need power to work but most recipes require more skill and crafting time. It's a carryable "crafting station" that can be used to make emergency items, item repair and makeshift weapons. Added new chems like Midazolam, a new chem that can be used to knock people unconscious, if used with a Medical Syringe. Some can now be crafted or have different crafting recipes. Edited some of the vanilla drugs and chemicals. They are powerful and can be loaded with custom rounds. Added firearms that use self-propelled ammo. They are scoped pneumatic rifles that fire medical darts, which dispense the whole content in targets. It can be loaded with up to 3 spears at a time. Added a military version of the Harpoon Gun, called Spear Gun. Harpoon Guns can only be loaded with one 1 spear at a time now and require less skill to be used so they are more accurate. Added more melee weapons, such as Diving Knives, which deal a moderate amount of damage, causes bleeding and are really fast. They can also be made of different metals or even be made of plastic, which affects their stats but mainly how much damage they do. Spears can now be used as melee weapons. They are not proper weapons but they can be used in a pinch. The Screwdriver and the Wrench can now be used as melee weapons. Oxygen Tanks are the most basic ones, the rest are craftable and have different properties like lasting longer or displacing the oxygen in a room when used, to name a few. Some gas tanks are better for a certain tool while others last longer in another. There is an expanded selection of gas tanks for Welding Tools and Plasma Cutters. They are the best at cooking and can also produce poisoned meals. With this new skill comes a new profession, Cook. Most foodstuff give bonuses when consumed and all crew members have the new Cooking Skill at a certain level. Recipes will require a specified amount of Cooking Skill for the foodstuff to be crafted. Cooking is now possible by using an Electric Oven and buying ingredients from the store. Added new jobs, such as Officer, Scientist, Cooks and Prisoners. Security Officers are now called Enforcers, and they don't spawn with most of their related equipment but they have access to them in ships. Assistants are now called Seaman, and they have chances to be useful with both the mechanic and and electrician skills. Edited the inventory and the skillset values in all the Jobs. This is mostly for vanity/roleplaying purposes since most of them retain the same stats. Some of the clothing can be customized with a Sewing Kit, which can be usually found in Cabins, Private Quarters and in Medical. Class related clothing is also effected by these changes. Clothing offers some protection and sometimes come with extra inventory slots but at the cost of a slight movement speed.

Crew members are in underwear now so they spawn with headgear, sweaters and trousers, which can be taken off and switched at any time.
Barotrauma respawn shuttle plus#
Added a number of missions that include most of the new items plus new creature hunter missions with "boss" variants of some vanilla and new creatures. Edited a number of vanilla missions and increased the money reward for all of them. Added a totally new creature/anomaly called Teleglitch, which is almost invisible and has the ability to "Glitch" in and out of submarines alone or with anyone nearby. Re-implemented the unused Scorpion creature as a small Electric Eel/Ship Worm that travels in groups. Edited most creatures and added variants such as "Young" and "Elder" or completely new subspecies.
Barotrauma respawn shuttle mod#
This mod expands the content in Barotrauma by adding new items and editing existing ones plus some other misc edits.
